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If you get some happening image out, do post it here! Good luck!
- santiago
I looked into the pov file generated by kpovmodeler. It is not difficult to understand since they are just markup language. But I do have to learn more about vtk format first before doing any format conversion. Many modelling software (for example, kpovmodeler or, more advanced, blender) can also change the texture, light source and etc. This seems to overlap with some of the functionalities offered by visualization tools. At least for now, the vis packages can do more if the original data has no more information than coordinates. Then one could easily add glyphs and etc.
Please correct me if there is some misunderstanding.
The answer is yes. Depending on how complicated your scene is, it should be possible parse out the basic elements/objects from your 3d scene (.pov file) and use them as base objects for a simulation or visualization using any of the packages mentioned.
You might need to do some basic data re-formatting/filtering. you can used any kind of combination of home made awk/sed scripting to do this, or even just do it manually.
Furthermore, if you actually wanted to create images, that had further visual correlation between povray (kpovmodeler) and any visualization package, all you have to do is match the camera setup between the two programs. (you may have to do some conversions between the camera descriptions and a camera matrix/projection matrix.)
Hope this helps!
- santiago
http://e-science.caltech.edu/esci101/lectures/100407.html
There are several other links there.
A functional program is also included in the talk itself.